Race and NationalityThe first choice you make in the character generation process is which nationality or race your character grew up a part of. Type 'cg culture' for the system effects of each culture. Type 'theme culture' for IC information about each option. These are the available cultures: Aiel Almoth Plain Altara Amadicia Andor Arad Doman Arafel Cairhien Far Madding Ghealdan Illian Kandor Malkier Mayene Murandy Ogier Saldaea Sea Folk Shienar Tarabon Tar Valon Tear Tinkers Choose the culture your character spent the most time in between the ages of 5 to 15 if he was born to one but raised in another. If she traveled throughout that period, pick the culture of the people who raised her. RacePermanent characters must be human or Ogier. Monsters like Trollocs are only available as temporary characters approved by the admin of the Dark area. Your character's culture has a big impact on him. It influences his view of the world and other peoples. People who grew up in Tar Valon tend to respect and accept Aes Sedai, while those who grew up in Amadicia usually fear or hate them. Those from the Borderland countries (Shienar, Saldaea, Arafel, Kandor) know that Trollocs and Fades are real, but most of those from southern nations (Altara, Tear, Illian, etc.) think they're fairy tales. The culture you choose can also affect your options in chargen. Those from certain cultures might be granted a few starting Skill Levels in one or two Skills. All characters of Cairhienin or Tairen culture know a little bit about Daes Dae'mar, for instance. Your culture might also limit some of your choices - no Aiel can begin with knowledge of boating or how to use a sword, although he might learn these Skills later in play. See CG CLASS for the next stage of character generation. AielStatistics: +1 point to Endurance, +1 Quickness, +1 to Size. Skills: All characters are given Level 2 in the Dodge Skill. Aiel begin with Level 2 in Waste Lore, and get a +2 Bonus to Waste Lore. Aiel are given Level 2 in Defense. They are given a Bonus of +2 to Spear. Aiel characters cannot select the Skills of Boating, Etiquette, Heraldry, Politics, Ride, Streetwise, Swim, Sword or Woodworking during chargen, but may purchase these afterwards with Experience Points earned during play. Aiel are given a -1 Skill Penalty to the Boating, Swim and Sword Skills. Assets and Flaws: All Aiel are given the Flaws of Ji'e'toh and Phobia: Uncommon - Water. These Assets are unavailable to the Aiel: Assassin, Blademaster, Well-Travelled, Accepted, Novice, Aes Sedai, Failed Accepted, Failed Novice, Windfinder, all Warder Assets, and all Horse Assets. The Flaw of Branded Criminal is not available to the Aiel. Only female Aiel characters are eligible to purchase the Assets of Wise One, Wise One Apprentice and Dreamwalker. Other: Aiel cannot choose the Noble class in the social Class section of chargen. Almoth Plain
Altara
Amadicia
AndorSkills: All characters are given Level 2 in the Dodge Skill. Andoran characters are given 3 additional Skill Points to spend in the Skills section of chargen. Arad Doman
Arafel
Cairhien
Far Madding
Ghealdan
IllianSkills: All characters are given Level 2 in the Dodge Skill. Illianer characters begin at Level 1 in the Boating Skill. They are also given 2 additional Skill Points to spend in the Skills section of chargen. KandorSkills: All characters are given Level 2 in the Dodge Skill. Kandori characters begin with Level 1 in Blight Lore, and have a bonus of +1 in the Blight Lore Skill. MalkierSkills: All characters are given Level 2 in the Dodge Skill. Malkieri characters begin with Level 1 in Blight Lore, and have a bonus of +1 in the Blight Lore Skill. Other: If you select Malkier as your character's Culture, you must choose an Age of 58 or older for your character. Malkier fell to the Blight almost 50 years ago. Only those who grew up in Malkier would be considered Malkieri. If you wish to play the child of a Malkieri refugee, please select the place where you grew up as your Culture. Alternatively, you can purchase the Malkieri Traditionalist Asset. This Asset will reset your Culture to Malkier, but will not require you to set a particular age. MayeneSkills: All characters are given Level 2 in the Dodge Skill. Mayener characters are given 3 additional Skill Points to spend in the Skills section of chargen. MurandySkills: All characters are given Level 2 in the Dodge Skill. Murandian characters are given 3 additional Skill Points to spend in the Skills section of chargen. The OgierStatistics: Ogier characters have +1 on their Perception and Strength Stats, and -1 on their Quickness Stat. Ogier receive +2 to Size, and +3 Health and +3 Fatigue. Skills: All characters are given Level 2 in the Dodge Skill. Ogier begin at Level 2 in the Ogier Tongue Skill, and have a bonus of +2 on their Ogier Tongue. Ogier characters cannot select Ride or Streetwise during chargen, but may purchase these during play with Experience Points. Ogier characters are given a -1 Skill Penalty to the Ride Skill. Assets and Flaws: All Ogier characters have The Longing Flaw. Ogier may not select these Assets: any Horse Asset, any Channeler Assets, any Warder Assets, Blademaster, Sniffer, Viewer or Wolfkin. Ogier may not select the Gentled Channeler Flaw or any of the Stilled Channeler Flaws. Only Ogier characters are eligible to select the Treesinger Asset. Other: The Social Classes of Noble and Pauper are not open to Ogier characters. SaldaeaSkills: All characters are given Level 2 in the Dodge Skill. Saldaean characters begin with Level 1 in Blight Lore, and have a bonus of +1 in the Blight Lore Skill. Sea Folk (Atha'an Miere)Skills: All characters are given Level 2 in the Dodge Skill. Sea Folk begin with Level 2 in Boating, and gain a +2 bonus on their Boating Skill. Sea Folk cannot select the Ride Skill in chargen, but may purchase it during play with Experience Points. Assets and Flaws: Only female Sea Folk are eligible to purchase the Female Channeler: Windfinder Asset. Other: Sea Folk characters may not select Noble in the Social Class section of chargen. ShienarSkills: All characters are given Level 2 in the Dodge Skill. Shienarian characters begin with Level 1 in Blight Lore, and have a bonus of +1 in the Blight Lore Skill. TarabonSkills: All characters are given Level 2 in the Dodge Skill. Taraboner characters are given 3 additional Skill Points to spend in the Skills section of chargen. Tar ValonSkills: All characters are given Level 2 in the Dodge Skill. Tar Valoner characters are given 3 additional Skill Points to spend in the Skills section of chargen. TearSkills: All characters are given Level 2 in the Dodge Skill. Tairen characters being with Level 1 in Politics. They are also given 2 additional Skill Points to use in the Skills section of chargen. Tinkers (Tuatha'an)Skills: All characters are given Level 2 in the Dodge Skill. Tinker characters begin with Level 1 in the Waste Lore Skill. Tinker characters cannot select the following Skills unless they have purchased the Lost Tinker Asset: Strategy, Axe, Blunt, Bow, Brawl, Defense, Harpoon, Knife, Lance, Missile, Spear, Sword and Unarmed. Assets: Tinkers are given the Well-Travelled Asset for free. Tinker characters must first purchase the Lost Tinker Asset to be able to purchase these Assets: any Amour or Weapon Assets, Horse: War, Natural Warrior, Weapon Flair, Assassin, Blademaster, Weaponmaster or any Warder Asset. Other: The Classes of Upper and Noble are not available to Tinkers in the social Class section of chargen.
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