The One Power and Character GenerationThe Channeling ability is quantified by several Statistics and one Skill. Only those who have selected a Channeling Asset go through the magic section of chargen. Talents and other Channeling abilities are also selected through Asset Purchase. You cannot role-play Channeling ability until your background has been approved. Channelers are Restricted characters. One Power StatisticsThere are six Statistics related to the One Power - the five Elements (Earth
Air, Water, Fire and Spirit), and Power. Their values can range from 1-10. The
Fatigue Statistic, which all players have, also has special relevance for
Channelers. Type 'cg The Power score is a measurement of overall strength with the One Power. The
Elements ratings compare a channeler's facility with each of the Five Powers.
It's a bit like a figure skater who rates a 5 for style, a 6 for
interpretation and an 8 for technical performance. Her overall score (Power) is
7, but she's better at some individual aspects of skating than others.
The mechanics of using the One Power system are discussed in more depth in
'cg _________', but it may be helpful to have a brief idea of how it works
while going through character generation.
Each weave has a difficulty rating. When you Channel, the system considers
your Power score, your score in the Elements used in that weave, your current
Fatigue, Your Finesse Skill level and a random factor. If the result is equal
or greater than the difficulty of the weave, you cast it successfully.
In this way two characters with the same Power score but different figures
in the Elements Stats and Finesse Skill may not be able to cast the same
weaves. One that's strong in Fire can create a fireball that the character
strong in Water cannot, but the Water character might be able to create a
weather effect the Fire character can't.
This section is an explanation of the numbers behind the One Power
Statistics, for those who are interested.
The most powerful Channeler in existence under this system would have 60
total Statistic points. No player character could have this many points,
however. Excluding Asset and Flaw purchases, player characters range between 27
to 45 points. The majority of characters have between 33 to 39 total Stat
points, which is above average (30 points), so we think that's quite fair.
If you include Asset and Flaw purchases (selected by the player), characters
could have a minimum of 11 or a maximum of 55 total points.
Each player has a 60% chance of obtaining a Power score above 5, assuming
they choose to place 5 points into their Power score. That's a 60\% chance of
being above average in strength, which seems very fair to us.
When Channelers enter the magic section of chargen, they are given some
random points to each of their One Power Statistics as follows:
Females: When a female Channeler enters the magic section, her Air and Water stats are randomly set to values between 1-4, and her Spirit, Earth and Fire stats are randomly set to values between 0-3. Her Power stat is randomly set to a value between 0-2.
Males: When a male Channeler enters the magic section, his Earth and Fire stats are randomly set to values between 1-4, and his Spirit, Air and Water stats are randomly set to values between 0-3. His Power stat is randomly set to a value between 0-2.
Players of Channelers are given 25 magic points to spend as desired on
raising the six Statistics. (That pool of points can be increased or decreased
with Asset and Flaw purchases.) There are four simple rules for setting One
Power Stats:
No One Power Statistic may be raised above 10.
You can put no more than 5 of your magic points into the Power Statistic. You can place up to 10 points in each of the Elements (Air, Earth, Fire, Water, Spirit).
The final value of the Power Stat cannot be above 7 without the Stronger Channeler Asset and then can only go as high as 8. The final value of the Elements cannot be above 10, including magic points you've spent, and bonuses from Asset selections.
You do not need to spend all of your magic points. Any unspent points are converted to Experience Points that can be used to increase your Skills after chargen.
The purchase of certain Assets and Flaws allows for more customization and
variation. There are Assets that raise and lower the Power Stat, and grant
fewer or more magic points.
There are two Skills related to use of and information about Channeling.
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