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What is Chargen?
A character generation system, or "chargen" for short, is a method of
defining a character's abilities, knowledge and training in various fields. The
Cuendillar chargen system has been designed to help people create varied and
intricate characters to add to their enjoyment of the game. The system is also
used to resolve role-playing conflicts, and allows for more realistically coded
commands and objects that people can interact with.
Once characters have gone through the initial chargen process, their skills
and knowledge can be increased by spending Experience Points, or EXP. These are
earned through role-play and in other ways.
This CG section serves as an introduction to the system and suggests a few
things for you to consider before you take your character through the chargen
system. It also attempts to answer some common questions that people have.

Chargen is Optional
Players ARE NOT required to set their characters up in the chargen system
before they can begin role-playing on Cuen. In fact, you are required to spend
some time before you will be allowed into the system with your first character.
Players may immediately take their character through the character generation process if they have a concept in mind. It is recommended that they wait to get a feel for the game, but it is not a requirement.
However, certain types of characters and people in certain positions ARE
required to use the chargen system.
Those wishing to play characters designated as "restricted" must take those
characters through the chargen system AND be approved before they can begin to
play restricted abilities. Restricted characters and abilities include, but may
not be limited to: Channelers, Wolfkin, Viewers, Dreamers, Foretellers, those
with Warder training, Blademasters, Sniffers and Assassins. (See CG RESTRICTED
for more information)
Those in administrative positions on the game (Kings, Queens, Staff,
wizards, etc.) are required to take one of their characters through the chargen
system to ensure they are familiar with it and can answer people's questions.
We recommend that characters who are likely to come into frequent conflict
with other characters go through the chargen system. The main example of that
is warrior and other combat characters, but there are other types of conflict-
prone people, such as underworld characters like thieves. Also, if you would
like your character to be truly exceptional in any area (incredible strength,
superior knowledge in a field, etc.), you should take your character through
chargen so the exceptional ability can be officially recognized.
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Sometimes
people login, set up a character and then never return to the game because
they're busy or don't like it. Character approval is time consuming for the
admin, we want them to spend their time serving the needs of active
players. |
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Similarly, we
have some character types limited in number. If someone did the above and took
one of these, it would be one month before that slot was recycled (see NEWS
IDLE). We want our active players to be able to enjoy the restricted character
types. |
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It gives you
time to develop your character in your mind and establish him/her on the game.
The job you may apply for, or the family you decide to join may change your
initial ideas about your character. If you're sure what you want BEFORE you use
the system, you're more likely to end up with a character you enjoy
playing. |
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Many players
prefer to play a character type that is a little unique, or isn't
well-represented on the MUSH. The best way to find a niche for your character
or make sure you aren't designing a character type that's very prevalent on the
game is to spend some time on the MUSH looking around and role-playing with
others before finalizing your characterization. |

Non-Chargenned Characters
Characters who haven't gone through the chargen system are considered to be
just as "real" and important as those that have. Such characters can use most
game commands and objects designed for use with the system.
Characters in this position are assumed by the game to be completely
average. All of their Statistics like Strength are set to the human average,
and they have the human average amount of life points, size, etc. However, the
game commands consider such characters to be completely unskilled, as there is
no "average" that can be assumed for skills.
Characters who have not yet gone through chargen earn Experience Points in
exactly the same way as those who have. You won't lose any Experience Points or
other benefits by waiting a little while to go through the chargen process.

Why Have a Chargen System?
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Character Delineation
A chargen system can help people define more about who their character is,
and how s/he fits into the world. It can be particularly helpful for those
new to role-playing games. The system is designed to create characters with
weaknesses as well as strengths. Characters who aren't good at everything
have more reasons to interact with other characters, which increases people's
role-play and enjoyment of the game. |
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Conflict Resolution
Sometimes it's hard for people to come to an agreement about the result of a
role-play situation. Comparing character abilities can help people to reach a
resolution in these situations. For example, take a situation where a guard
is chasing a thief. The thief says that she's hugging the shadows in an alley
and can't be seen. The guard claims that he has acute hearing and hears her
breathing. If the two can't resolve the situation another way, they could
compare the guard's Awareness skill against the thief's Stealth skill and
decide what happens based on the results. |
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Spontaneity
Sometimes people prefer a little spontaneity in their role-play, rather than
working everything out in advance. The thief and guard in the above example
could choose to compare skills to resolve their role-play situation not
because they disagree, but for a more spontaneous result than pre-arranging
what happens. |
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Rewards
Game play on the MUSH offers many rewards. It's fun to watch your character
grow and take on a life of her own, develop friendships and enmities with
other characters, etc. However, many of the rewards on a pure role-play
system are intangible. Earning Experience Points gives people a concrete
reward and a sense of accomplishment and achievement that many enjoy. |
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Code and Commands
The elements used by the chargen system allow people who develop commands and
objects for the MUSH to tailor the objects to the abilities of the people who
use them. For instance, someone might create a dart board that takes a
character's Dexterity into account, or a musical instrument that responds
differently for musicians of different skill. |
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Role-Play
The chargen system is definitely NOT intended as a replacement for role-play.
We don't want to see people discussing their characters in terms of numbers.
The reason that chargen is optional is because it's perfectly possible to
enjoy everything that Cuen has to offer without using it. The focus of the
game is role-play, not accumulating Experience or achieving a certain "level"
in the chargen system.
The system has been designed with role-play factors in mind. There are few
elements in it that relate to a character's personality, intelligence or
interpersonal skills. There is no skill that makes someone a charismatic
leader that others have to follow, no aspect that makes a character an
irresistible Casanova. People judge characters' leadership and charisma by
how the character is played, not something in the chargen system. |

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