Novice Training

Novices must be inducted into the Tower before starting on their One Power courses. This would result in a change of status, reflected in the 'tow .who' rosters. Undiscovered Novices who've been inducted will have their position changed to 'Novice' once they are inducted.

OP Classes:
Novices must complete all of the OP classes listed at their level (N1-N9). Aes Sedai are expected to be aware of any pre-requisites the Novices might need in order to participate in a particular class.

Roster Context: +nclass, +nclass2

(N1) Embracing the Source   A character's first experience in touching the
                            Power.
(N2) General Air            Information on simple air weaves.
(N3) General Water          Information on simple water weaves.
(N4) General Earth          Information on simple earth weaves.
(N5) General Fire           Information on simple fire weaves.
(N6) General Spirit         Information on simple spirit weaves.
(N7) General Mixed          Information on simple mixed weaves.
(N8) General Linking        Information on linking, and how to enter one.
(N9) Tying Weaves           Information on tying off flows.

General Classes:
In addition to OP Classes, Novices must choose four general classes (G1-G4). The general classes taken may be of the student's choosing, so long as they are on the list of appropriate classes for Novices to take.

Roster Context: +ngen

Angreal                     Unusual objects, such as Angreal, Ter'angreal and
                            Cuendillar.
Appraising                  The value of gems and other items.
Beginning                   Shadowlore Fades and trollocs, legends and myth 
                            come to life.
Beginning Survival          Surviving in the wilderness, alone.
Beginning Talents           Means of travel and communication the Tower may
                            use.
Daes Dae'mar                How to perceive actions of another, as well as to
                            play the game.
Channeling Ethics           The ethics of using the Power with and without
                            permission.
Etiquette                   The basics of etiquette.
Horse Care                  The general care and principles of handing of 
                            horses.
Tower History               A brief overview of historical events in the Tower.
Tower Law                   An overview of Tower laws and customs.
Old Tongue                  The basics of speaking the Old Tongue.
Stilling/Gentling           Information regarding stilled women and gentled
                            men.

Wilders must have their blocks broken -before- they will be considered for raising to the Accepted level. There are no longer any restrictions as to how many classes a Novice may take within a week.

Note: Please be advised that completion of classes does not mean you will be Raised. Raisings are dependant upon activity, productivity, participation within the Tower, theme knowledge, and general conduct. You have less chances of being Raised if you are not actively participating in Tower events.

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